How We Design a Dildo That Actually Fits You (Yes, Really)
Ever bought a toy that looked perfect online, then showed up and just… didn't work?
Too big. Too stiff. Too slick. A suction cup that gave up after thirty seconds. A color that looked nothing like the photo.
Yeah. I've heard that story a hundred times.
I'm the engineer behind QUTOYS. I'm the one mixing silicone, tweaking curves, and tossing out batches that don't make the cut. And I'm here to tell you: making a dildo isn't about cranking out something that looks cool. It's about making something that works for "your body". That's the only thing that matters.
Also? I'm part of the LGBTQ+ community myself. So when I design these, I'm not just doing a job—I'm making stuff I'd actually want to use, and stuff I'd want my friends to feel good about using. This isn't corporate. This is personal.
Let me walk you through how we actually do it. No marketing fluff. Just the messy, hands-on reality.
We Don't Guess Sizes. We Grade 'Em.
Most brands make one size and call it a day. That's lazy. We split our toys into "three experience levels", because your body isn't the same as your buddy's, and what works for one person won't work for another. I've geeked out on enough anatomical data to know that average anal depth varies—roughly 4.7 to 5.5 inches depending on the person—but that's just a jumping-off point. What matters more is how the shape works with your body, not against it.
"Beginner" — smaller glans, more modest curve, gentler overall profile. The glans ridge is there, but it's muted—you feel it, but it doesn't demand your attention. It's like a whisper, not a shout. The texture is forgiving, less drag, more glide. Good for longer sessions or for people who just want the fullness without the stimulation overload. You don't start with the hardest level in a video game, right? Same logic. You wanna ease in, learn what kind of pressure and angle actually hits the spot.
For beginners, I'd point you toward the "Elephant Trunk Keel" — it's got that tapered tip that makes entry way less intimidating, and the double-layer construction means it's soft on the outside but firm enough to actually work with. Or the "Dan Benson replica" — it's a solid, no-nonsense shape that lets you learn the rhythm without being overwhelmed.
"Intermediate" — the glans is more pronounced, the curve has more presence, and the shaft fullness steps up. The coronal ridge starts to wake things up—more defined, more noticeable on the out-stroke. That little "catch" gives you just enough resistance to feel every inch, but it's not overpowering. The veins have more personality. The drag is more present. You feel it, but you're not overwhelmed. At this stage, most people know what direction they like, so I make the shape a little more intentional.
This is where the "HIMBOHYENA" lives. It's got that perfect balance—enough girth to know you're getting a good stretch, but not so much that you need to psyche yourself up for twenty minutes before using it. Same goes for the "Jordan Hung" — that one's got a really nice curve that hits different spots depending on how you angle it.
"Advanced" — bigger glans, bolder curve, a shaft that has real presence. The rim is pronounced. The veins are textured. The shaft has variation that grabs and releases as you move. The drag is deliberate. The ridge gives you that "respectful friction" that makes you aware of every single stroke. It's not subtle, and it's not trying to be. This isn't for beginners. It's not even for "I can take it" people. It's for people who "know what they want". They're not here to test the waters. They're here to have a real conversation with their body.
If you're in this tier, you're looking at the "Big Daddy", the "Goliath", or the "Torpedo". These ain't messing around. Big Daddy is thick and weighty—over 3.3 pounds of silicone. Goliath has that massive head that gives you that "oh wow" moment every single time. And Torpedo? That's for when you wanna go deeper than anything else in your collection. These are the toys you work up to, and they're worth the journey.
Each level has a different glans size, different curve angle, different shaft fullness, and different texture intensity. I don't just scale up a single design. That doesn't work. The proportions change, the balance shifts, the whole feel is different.

Three Hardnesses in One Toy? Here's Why.
One firmness from base to tip is lazy engineering.
We use "three separate firmness zones" in a single toy. Each part of the toy does a different job, so each part needs a different feel.
The Head — Soft
The head has to be "soft". Not squishy-soft, but forgiving-soft. Because that first moment of entry should feel like an invitation, not a roadblock. A soft head makes insertion easier and more comfortable, especially if you're still getting used to anal play. It lets your body relax instead of tensing up.
The Shaft — Medium-Firm
The shaft needs to "stay straight". Not rock-hard, but firm enough that when you shift positions or change angles, the toy doesn't bend or fold. Nothing kills the mood like a shaft that won't hold its shape. Medium-firm gives you control without feeling like a brick.
The Balls — Soft
Most brands ignore this part.
I make the balls "softer than you'd expect". Why? Because when you're using 'em for impact or slapping against the perineum, soft balls absorb some of the shock. They give instead of colliding. You get the sensation without the pain. It's a small detail, but it makes a huge difference during longer sessions. Trust me on this one—I've had enough feedback to know it matters.
Chasing Ronno's Actual Skin Color
Here's where I get obsessive.
The HIMBOHYENA replica is pink. But not just any pink. It had to be "his" pink.
Ronno has a very specific skin tone—warm, a little flushed, natural. Not bubblegum. Not neon. Not "fantasy pink." Just… a real human color that looks like it belongs on a body.
I asked for reference photos. Lots of 'em. Different lighting. Different angles. I needed to see what his skin actually looks like in real life, not just on a screen.
Then I started mixing.
I did "over a dozen versions". Some came out too peachy. Some leaned too cool, almost gray. One batch looked like a cheap eraser. Another one was so pink it looked like it belonged in a cartoon.
I poured each one, cured it, held it in my hand, and held it next to the reference photos. Over and over. Finally, I landed on the one that made me stop and go: "Okay. That's it."
The final color has a warm, muted rose base with just a hint of brown to ground it. It's not flashy. It doesn't shimmer. It doesn't try to be "pretty." It just looks… real. Like skin.
Like Ronno's skin. When I sent him the first finished sample, I held my breath a little. You never really know until the person themselves sees it in person.
He messaged me the same day. I still remember exactly what he said:
"Bro. This is literally my dick. Like, you put it in a box and sent it to me. I'm holding it and I'm like — that's mine. That's actually mine."
He sent a photo of it sitting on his table, next to his hand, comparing the color. He didn't have to say anything else. That photo told me everything.
That's the whole point right there.
I wanted someone to open that box, pick it up, and feel like they're holding something that came from a real person. Not a generic shape with a pink coat. Something that feels personal. Something that makes you do a double-take because it just looks "right". And hearing him say that—seeing his reaction—that was the only validation I needed.
That took weeks. And two full batches I threw in the trash. But when I got that one sample right, I knew.

The Messy Part No One Talks About
This job is messy. Repetitive. The cleanup is genuinely the worst part.
But I love it. Every time I pour a toy, I think about the person who's gonna use it. What they're going through. The small moment of happiness a well-made toy can bring. Whether they're exploring solo, having fun with a partner, or just treating themselves after a long week—I want that moment to be good.
That's why I check every single piece with my own hands. Suction cups have to hold. Bases have to be stable. Textures can't be scratchy. If anything's off, I reject it. No exceptions.
And yeah, being part of the LGBTQ+ community myself, I know how important it is to have products that feel like they were made "for" us, not just marketed "at" us. That's why QUTOYS works with creators like Ronno, Dan Benson, and others—real people, real bodies, real vibes. We're not just stamping out generic shapes. We're making stuff that connects.
So, to Answer Your Questions
- How to make a dildo?
— Start with a person in mind. Everything else follows.
- How to make your own dildo?
— Get body-safe silicone. Take your time. Learn from the batches you mess up.
- Can you 3D print a dildo?
— Print a mold, not the toy. Pour silicone. Be smart about it.
Now I Wanna Hear From You
What's the most annoying thing about toys you've bought in the past? Too firm? Too slick? A suction cup that won't stay? A color that looked completely different online?
Hit me up. I read every message. And I'm not kidding—I might redesign something because of what you tell me.
That's how we do things at QUTOYS. One conversation at a time. Because a toy that doesn't fit? That's not a toy. It's a waste of your time.
And your time matters.
— One of the QUTOYS engineers